3D Modeler & Texture Artist, Body & Facial Motion Capture Technician, Visual FX, Render Wrangler, Motion Graphics, and Graphic Design
Modeling, Texturing, Motion Capture & VFX Demo Reel Shot Breakdown
- Lightstorm - Avatar: Fire and Ash - Body & Face motion capture animation, camera edits, environment updates, and character placement and costume updates.
- SEGA/Marvel Studios - Thor: God of Thunder Prologue Trailer - Loki clothing textures, body motion capture, and facial performance capture.
- Warner Brothers - Dark Flight: Lucius Fox Qualoth cloth simulation body motion capture, and facial prtformance capture.
- LEGO - LEGO Hidden Side - Crossbow modeling & texturing
- Fox/Genting - EPIC: Voyage to Moonhaven - MK Helmet UVing & Texturing in Substance Painter
- LEGO - LEGO Hidden Side - Prisoner Ghost modeling & texturing
- Film Environment 3D Reproduction - The Matrix Dojo modeling, texturing, lighting, and compositing.
- LEGO - LEGO Hidden Side - Woodsman Motorcycle Ghost modeling & texturing
- SEGA/Marvel Studios - Captain America: Super Soldier Prologue Trailer - Body motion capture and Blocker arm and leg pad textures.
- Six Flags - Justice League: Battle For Metropolis Interactive Ride - Body motion capture, and facial performance capture.
- Sally Dark Rides - The Whispering Pines Haunted Hotel - Animatronic Recreation with Metahuman Creator & Marvelous Designer and body and facial motion capture.
- Netflix - Army of the Dead: Viva Las Vengeance - Body and face motion capture, Zombie texture baking.
Software Used: Autodesk Maya, Autodesk MotionBuilder, zBrush, Unreal Engine, Metahuman Creator, Substance Painter, Marvelous Designer, Qualoth, Adobe Photoshop, Adobe AfterEffects, PFTrack, Dynamixyz, and Nuke